Last month, I teased the new indie game I was working on, an expanded version of Whac-a-Mole:
I said then, that I hoped the project would be completed by early October. Well... it's already near the end of October, and still no sight of Liquid's mole game. What gives?!
Well, you see... video game development is very unpredictable, and sometimes we can't always foresee the kinds of problems we may encounter, or know how long they will take to resolve. Needless to say, I encountered a couple of technical problems on this project, mostly relating to the complex CSS animations of the moles popping on and off screen when defeated or not fast enough to strike.
While these issues have since been resolved, the whole development was delayed past my initial estimate. The version of the game for my professoinal porfolio has recently been completed, and is in a very playable state, but I won't give you the link because that may expose my IRL identity. That's why I still need to make the "cringe" version of the game (the version for Newgrounds, slightly altered and expanded, and featuring my own OCs), and while there is not much left to do at this point, I'm not going to have this finished before the end of the month. Or even early November...
In fact, if you didn't know already, I am planning on taking a big stress break from social media starting early next month (more on that in a future News Post). Because of that, my mole game probably won't be available to play on Newgrounds until I return in mid-December.
As the legendary game dev and Nintendo CEO, Satoru Iwata, would have said: "Please Understand!"
Hope you'll still enjoy my game when it does release, it's far more ambitious than my previous game was. You may consider it an early Christmas gift from me!